Ni No Kuni Cross Worlds Swordsman: Ni No Kuni Cross Worlds is the latest MMORP game developed by the Netmarble.
It is a role play game where a lot of participants joins the game online.
The game features five classes, out of which all those classes are gender locked that means players can change the outlook but not the gender of your character.
There’s Swordsman Class, Witch Class, Engineer Class, Rogue Class, Destroyer Class.
This article is intended to give a detailed specifications and guide about the Ni No Kuni Cross Worlds Swordsman Class.
So if you are interested in the Swordsman Class please be our guest to read along.
Ni No Kuni Cross Worlds Swordsman Class Guide
The Ni No Kuni Cross Worlds Swordsman is a class of male characters in the game and it has such unique qualities and skills.
The Swordsman class is a total all-rounder as well as efficient close range fighter.
The character have both defensive and offensive powers at a remarkable range, is well known for a fairly good speed, have good composition of party bluffs and enemy debuffs.
All this demarcations makes it clear that Swordsman can be used in an offensive position since they are quite strong and they can cause a comparatively good range of damage to the enemies.
They can also be used on more of a supportive role by playing then for party buffs and enemy debuffs.
The Ni No Kuni Cross Worlds Swordsman has many talents and skills but all the same he is not the best in any singled out thing he does like the defense skill of the destroyer or the debuff skill of the witch or so on.
Even though this might seem as a bit of negative, the Swordsman can be used in a mix up roles or precisely in most of the situations since he can be pretty good at all role and swap between roles quite effortlessly.
Since the Swordsman is an excellent all-rounder class they might be able to take down any mob quest quiet easily with their strong attacking power and defense skills which helps them withstand attacks.
They might also be able to top in boss quests since they are too adaptable with their skills and their obvious skills on buffs and rebuffs.
While choosing a party to play the Ni No Kuni Cross Worlds Swordsman Class characters are the best to choose from as said supra, they are the most adaptive and flexible character with almost the qualities of all other classes at quite a good range.
The Swordsman is definite to make the party efficient and complete by filling every posts that needs attention.
Ni No Kuni Cross Worlds Swordsman Class Skills
The Ni No Kuni Cross Worlds Swordsman skills means the particular attack skills of the character.
The skills level up alongside the characters leveling up.
The weapon they posses at the moment decides the elements of skill.
The class skill section in the attack wheel is always equipped with all these skills.
Flash
It slows down the enemies around by 20% for 3 seconds and casts a flurry of attack which inflict 232 % + 124 damage.
Cooldown time – 13 seconds.
Flying Slash
Here the character attacks by jumps up in the air and slashes the sword down towards the enemies inflicting 208 %+ 114 damage and slows down the enemy my 15 percentage for 3 seconds.
Spinning Swords
The Swordsman spins the sword around him and moves forward in a straight line a lit bit at a time, slashing the enemies around them.
This attack inflicts 164% + 89 damage and knocks down the enemies for 1.5 seconds.
Magical Swords Cut
An attack of a magical giant sword towards the enemies inflicting massive damage as of 456 percentage plus 100 damage.
Burst Skill
Once the weapon meter is full the attack can be charged up and the kind of attack will depend on the weapon which is used at the moment.
Megaslash
The Swordsman makes a big semi circle slash through the from side which causes damage to the enemies.
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Class-Specific Special Active Skills
Upto three of these class special active skills of the Ni No Kuni Cross Worlds Swordsman Class can be selected and equipped on the attack wheel which in turn can be mixed and matched with the general active skills.
Fire of Life
This skill will boost self and the party for a short period up to maximum HP, heals and provides a barrier to self and the party for a small percentage of their maximum HP.
Siphon Blade
In this effect, for the first attack Swordsman attacks upwards and spins the sword around which inflicts dark damage to a short column infront of the Swordsman and in the second attack cause dark damage in a wide area around, which knocks down and inflict defense on the enemies and alongside boosts self and party.
Guardian Sanctuary
This effect creates a field of ice around the Swordsman which enhances his movements, speed and damage rate and also boosts the defense of the party inside the field and their skills.
Blade Spirit Release
The blade or the sword goes into release mode and boosts his own attack speed.
But this causes light damages only.
Arcane Barrier
This effect creates a dark and wide field around the Swordsman and this reduces the attacking power of enemies against self and the party, also casts a blind on the enemies inside the field.
Class Specific Passive Skills
These are the passive skills to enhance other skills, which are specific for the Ni No Kuni Cross Worlds Swordsman Class.
Three of these skills can be equipped in the attack wheel.
Defense Call
A small range of boost to self and the partt during normal attacks.
Last Stand
Boosts self and reduces the rate of damage taken when HP goes below 30%.
Fortress
Boosts the defense of self for a short period while being attacked.
Death Seal
Boosts own attacks and causes an infliction of sting for a short period during normal attacks.
Blind Attack
During Arcane Barrier boots the damage incurred by the blinded enemies.
Final Words
That is all about Ni No Kuni Cross Worlds Swordsman Class, a guide to the class and all about their skills.
The players should definitely choose their character which accommodates and suites the style of their game, and definitely a Swordsman is sure to fit almost all those styles of game.
Make sure you have enough of that Swordsman in the party to keep the party lit.